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Alan Cooper's Interaction Design Concept
06:01, 1969-Dec-31
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Interaction Design ,[Transfer] did not regret seeing you life story of the four life1. Treatment is people, not CPU, programming languages, operating systems,October 20, 2008, the focus is the user needs rather than design, and user interface design is not the same. 2. is not art, not engineering disciplines, is a very difficult, very different technologies, with a more than write code for complex, sophisticated,nike air max, difficult work. 3. to promote the greatest difficulty is to allow senior executives believe that do not need to spend a lot of money and time,Microsoft, Bill Gates, something to think about re, their software could have major changes. 4. in essence, makes the technology users, rather than customer service technology. interaction designers 1. does not require programming experience, but must be written in the code before the imagination of what it is doing. 2. must know what is important for psychologists,ghd straighteners, so do not need psychologists to participate in the project, psychological experts can design interactive systems. 3. that could very well have to determine what software will do to other people who successfully complete the task. 4. is neither an artist nor a programmer, to develop a new job is difficult. 5. good interaction designer, you can use their plans given convincing reasons. 6. If no practical experience, to establish credibility is very difficult. interactive nature of designer 1. imaginary complex behavior requires the ability to be able to be written in the code before, imagine what it is doing. 2. should stop programming. Because the programmers and designers aim to have conflict, you can not do two things at the same time. interaction designer role 1. one of the analysis, but the "analysis" is not designed primarily on the user knowledge, more like an architect. 2. the status of the project is important, it can not make mistakes. 3. need to understand what is important for programmers, but do not know how to program,timberland, just to visualize the code to achieve the function. 4. shall be responsible for procedures do and how to express, the first part of the design project is a detailed study of the problem domain project. interactive designer implementation 1. real job is to act with graphics documented. 2. with qualitative on-site investigation techniques, user modeling, design principles, design template. 3. popular software PowerPoint; common tools and paper, white writing board, pencil. interactive designers and programmers, engineers 1. interactive design does not have any system for a programmer to do effective, interactive design is for interaction designers. 2. interaction design control procedures of the appearance and behavior, technical and coding will be controlled by the programmer. 3. Expression Interactive Designer is responsible for the programmer is responsible for logic, the lack of any part will be impossible to do things. 4. engineers dislike the work of interaction designers. 5. looking for a good interactive designer and looking for a good programmer the same difficulty, in any places. 6. development stage should be the primary programmer -> Programmer -> Senior Programmer; junior designers -> Intermediate Designer -> senior designer; junior managers -> mid-level managers -> Senior managers, programmers usually a bad designer and poor management. interaction designers and managers 1. In the absence of complete documentation describing software behavior before, telling managers not to start coding. Function and expression is not one thing, is not the same characteristics and behavior. 2. interactive designers and project managers should not be the same person, the main control process manager. 3. "market pressures, budget, management ... ..." These compromises are the manager of products and procedures to cover up his ignorance excuse. 4. managers will be too short period of time because they do not know what programmers, interactive designers will be able to tell them to give programmers the same time for more time. 5. unreasonable and needs of the project cycle arrangements change frequently, only shows very poor management. Leave a Comment { Last Page } { Page 66 of 158 } { Next Page } |
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