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Game testing and software testing the difference b

06:01, 1969-Dec-31 .. 0 comments .. Link
Game testing and development
development and testing have been expressed that can not be parallel, the need to develop after the first test, but the software development process also requested the test to be early intervention, but here has been very good this contradiction solution. We use the daily build,K-YJelly潤滑剤, will test the implementation and development together, and in the development stage of the code - test - coding - testing ways to reflect. In other words, the program fragment, once prepared, will be immediately for testing. ordinary circumstances, the first test is carried out by unit testing, but also need a program fragment related to integration testing, and sometimes also need some special tests. In particular, on the interface test, such as games and tasks angle to this, picture The combination of all the need to test in advance, through a daily series you can have written procedures for fragment bonding together to form part of the integration test, it will effectively reflect the principle of a test interface. At the same time due to a software testing and development is the in parallel, and give priority to the implementation of the revised strategy for software defects, so rare in the late defects in the case can not be modified, and because the pre-test case design and automation tools to prepare, we do not need to spend too much manpower on the game software can be very high to ensure product quality, especially the quality of mission-critical systems. Because of our game day program is constantly improving, so that integration tests are under way synchronization, when the development of the final stage, integration testing are also synchronization is complete. There is a principle, that is what I said earlier, the test methods and structures of the main body of the game design phase should be completed and complement in the development stage (for example, in game development, there would be a corresponding change in change address, or a shift change, which requires real-time updates). This method will code-based test (the development phase and integration phase) has a very significant impact, but no matter at that stage, if the pre-implementation do a bit more planning and design, will greatly improve the testing efficiency, improve testing results, while contributing to the reuse of test cases and test data analysis, so our test plan is formed when planning for the follow-up test formed a good basis.
integration testing phase
integration testing is testing the whole system. As the initial testing and development of parallel, integrated testing has been basically completed, and then only early in the design phase of the design system test cases to run about on the OK. Our main focus in the integration testing of the compatibility test, due to the special nature of the game tests on the compatibility requirements are particularly high, so we use an external and internal with the Department of way, We have our own platform within the laboratory, to build mainstream hardware and software testing environment, and we also passed compatibility testing with a number of professional bodies to do for our game software compatibility analysis, so that our game software can run on more machines on.
gameplay test test
gameplay is also very important one, mainly includes four aspects:
game world structures, including chat, trading system, team, etc., may make players in the game world interactive platform.
game world events-driven, mainly refers to the task.
game world of competition and balance.
game world cultural implication, the game style and expression.
this tests are mainly reflected in the gameplay, while planning when we made some assessment of playability, but it is generally, but some specific related to a data analysis, such as adjustment of PK parameters, skills increase and some other tests to enhance playability you need to analyze its professional players, here we mainly carried out in three ways:
internal testers, they are professional players selected analysts, the game a deep understanding of the internal testing of the above four-point analysis.
games media professionals on the use of external analysis and introduction of the game,セックスドロップ?ドイツ, either for propaganda effect, but also can achieve the purpose of testing, usually This approach is better.
external certain number of players testing the system on the periphery, they are ordinary players, but it is our foremost objective, the main source of large and medium sized institutions, students and so on, the main test the game's playability and ease of use, found that some peripheral Bug.
the game entered the final stage, we need to do Neice, beta, a bit like a beta version of application software testing, so that more and more people are involved in testing, testing, under the operation of a large number of players.
playability testing is an important piece of the game, only the player's identity, we can be successful.
performance testing and optimization of
Finally, a separate to mention that the performance optimization, in the stand-alone version of the era, performance requirements are not high, but the network version of the era, it is two totally different concepts, mainly includes the following aspects: applications in client performance test, the application on the network performance testing and application performance tests on the server side. Typically, three effective and rational combination can achieve a comprehensive analysis of system performance and bottlenecks forecast. But in the testing process has Such a principle, it is because testing is completed or nearly completed integration tests carried out when required to test the function points can take a pass, then you first have to be optimized is the preparation of the database or the network itself, and only then can it be changed to circumvent program risk. At the same time the performance testing and optimization is a gradual improvement process that requires a lot of preliminary work, such as performance requirements, test tools, etc., but due to the improvement of preliminary work, which are at the early stage is complete. Here I only so in principle the description.
database optimization principle is like this, first and foremost to optimize the index, due to optimization of the index structure does not require any changes to the table is the most simplest, but also does not require changes to procedures may enhance the performance of a number of times, but should be noted that the index is not omnipotent, if an infinite increase in additions and deletions will be transformed into a great impact. followed by the tables, views, stored procedures, optimization. However, the analysis you need to know before the optimization objectives, customer behavior in which SQL is executed the most, so we need to follow-up analysis with some SQL tools, such as SQLProfile, SQLExpert, and other tools, which will quickly locate the problem.
on network optimization, and here I not talking about the optimization for the network itself, but the game itself, optimized network traffic, so it is with the process optimization is combined, first and foremost identify problems, through the Monitor and Sniff What is the application of the first location occupied by the more network traffic, due to a huge online game users, so this is a problem lies. for the process performance optimization, the most important is to find a function of the longest running time, and only optimize its performance have a significant upgrading of specific methods I will not do a detailed description.
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